all flesh must be eaten pdf


All Flesh Must Be Eaten is a popular zombie survival RPG, offering flexible gameplay mechanics and a rich setting for crafting post-apocalyptic stories. Fans praise its adaptability, with expansions like The Wicked Dead and Unified Big Book of Aspects adding depth to the core system. Players and GMs alike appreciate its customizable rules, making it a versatile choice for horror-themed campaigns.

Overview of the Game

All Flesh Must Be Eaten is a zombie survival role-playing game that emphasizes storytelling, resource management, and strategic combat. Players take on the roles of survivors navigating a post-apocalyptic world overrun by the undead. The game offers a flexible system, allowing for a wide range of settings, from urban wastelands to isolated wilderness. Its mechanics focus on scavenging, crafting, and interpersonal dynamics, creating a tense and immersive experience. With optional expansions like The Wicked Dead, the game provides endless customization, making it a favorite for horror RPG enthusiasts seeking depth and variety in their campaigns.

Background and Setting

All Flesh Must Be Eaten is set in a post-apocalyptic world overrun by zombies, with the game’s core theme revolving around survival and the human condition. The setting is highly customizable, allowing players to explore various origins of the zombie apocalypse, from scientific accidents to supernatural curses. Survivors must navigate treacherous environments, scavenging for resources while confronting internal conflicts and moral dilemmas. The game’s flexible backdrop supports diverse stories, from isolated rural towns to chaotic urban landscapes, ensuring no two campaigns are alike. This versatility makes it a standout choice for horror RPG enthusiasts.

Gameplay Mechanics

All Flesh Must Be Eaten features a d10-based system, emphasizing resource management, character interactions, and survival tactics. Its mechanics are designed for flexibility and immersive storytelling.

Core Rules and System Overview

The core rules of All Flesh Must Be Eaten revolve around a d10-based system, emphasizing action resolution, resource management, and character interactions. Players use a combination of attributes, skills, and equipment to navigate challenges. The game employs a “success threshold” mechanic, where rolling above a target number determines success. Character creation is flexible, allowing customization of skills and abilities. The system also incorporates a “survivor” class, enabling players to craft unique roles within the story. Mechanics are designed to balance combat, survival, and role-playing, ensuring a dynamic and immersive experience.

Combat and Survival Mechanics

Combat in All Flesh Must Be Eaten is fast-paced and deadly, using a d10-based resolution system. Characters engage in turn-based combat, with actions determined by their attributes and skills. The game emphasizes survival, with mechanics for managing hunger, fatigue, and injuries. Players must scavenge for resources, such as food and medical supplies, while fending off hordes of undead. The system includes rules for creating custom weapons and fortifications, allowing players to adapt to their environment. Survival is as much about strategy as it is about combat prowess, creating a tense and immersive experience for players.

Character Progression and Development

In All Flesh Must Be Eaten, characters evolve through experience and resource management. Survivors gain improved skills and attributes as they navigate the post-apocalyptic world. Players can unlock new abilities or enhance existing ones, ensuring characters grow stronger and more versatile. The game emphasizes endurance, requiring careful management of resources like food, water, and medical supplies. Character development is also shaped by narrative choices, allowing players to craft unique personalities and backstories. This blend of mechanical and narrative growth creates deep, engaging characters that adapt to the challenges of a zombie-infested world.

Character Creation and Customization

Create survivors with customizable abilities, skills, and backstories. Expand with fanbooks like The Wicked Dead and Unified Big Book of Aspects for unique playstyles;

Creating a Survivor

Creating a survivor in All Flesh Must Be Eaten involves allocating points to attributes like Body, Agility, and Intelligence. Players choose skills, such as Melee or Survival, to suit their character’s background. The game emphasizes resource management, as survivors must scavenge for food, water, and shelter. Customization extends to equipment and traits, allowing for unique playstyles. Fanbooks like The Wicked Dead and Unified Big Book of Aspects offer additional options for tailoring characters to specific scenarios, ensuring no two survivors are alike in this post-apocalyptic world.

Customizing Abilities and Skills

Customizing abilities and skills in All Flesh Must Be Eaten allows players to craft unique survivors tailored to their playstyle. The game uses a point-based system to enhance attributes, skills, and special abilities, ensuring each character is distinct. Players can focus on combat prowess, survival expertise, or social manipulation. Fanbooks like The Wicked Dead and Unified Big Book of Aspects provide additional options, enabling deeper customization. This flexibility ensures survivors are well-suited to both combat and role-playing scenarios, making each character’s journey in the post-apocalyptic world truly personal and engaging.

Sample Adventures and Campaigns

All Flesh Must Be Eaten offers diverse adventures, from survival horror to action-packed scenarios; The core book includes starting scenarios for new players, while advanced campaigns provide depth; Players can adapt the system for various horror settings, ensuring endless storytelling possibilities. This flexibility makes it ideal for both new and experienced players seeking immersive zombie-themed experiences.

Starting Scenarios for New Players

All Flesh Must Be Eaten provides engaging starting scenarios tailored for new players, ensuring a smooth introduction to the game’s core mechanics. These scenarios focus on survival horror elements, allowing players to learn the rules while immersed in a gripping narrative. Beginners can start with isolated outbreaks or small-scale apocalypses, gradually building their skills. The system’s flexibility enables GMs to craft stories that emphasize teamwork, resource management, and tough decisions. This approach ensures new players quickly grasp the essence of the game while enjoying a thrilling experience.

Advanced Campaign Ideas

Advanced Campaign Ideas in All Flesh Must Be Eaten offer intricate, immersive experiences for seasoned players. These scenarios delve into complex settings, such as overrun cities, isolated research facilities, or even supernatural twists. Players can explore unique threats like intelligent zombies or rival survivor factions. Expansions like The Wicked Dead and Unified Big Book of Aspects provide additional depth, allowing GMs to craft custom narratives. Advanced campaigns often focus on long-term survival, moral dilemmas, and the psychological toll of the apocalypse, creating a rich, dynamic storytelling environment for experienced groups.

Expansions and Supplementary Materials

All Flesh Must Be Eaten is supported by expansions like The Wicked Dead and the Unified Big Book of Aspects, offering new mechanics, settings, and character customization options.

The Wicked Dead and Other Fanbooks

The Wicked Dead and other fanbooks expand the All Flesh Must Be Eaten universe, offering new character aspects, enemies, and scenarios. These resources enrich gameplay by introducing unique twists and challenges, allowing players to dive deeper into the zombie apocalypse. Fan-created content, such as the Unified Big Book of Aspects, provides additional customization options, enabling players to craft tailored characters and stories. These materials are widely praised for their creativity and adaptability, making them essential for fans seeking to enhance their gaming experience with fresh ideas and immersive settings.

Unified Big Book of Aspects

The Unified Big Book of Aspects is a comprehensive fan-created resource for All Flesh Must Be Eaten, offering an extensive collection of character aspects, skills, and backgrounds. This book provides players with a wide range of options to customize their characters deeply, making each one unique and tailored to their preferred playstyle. It also includes expanded rules and setting ideas, enhancing the game’s versatility and replayability. The Unified Big Book of Aspects is a must-have for players and GMs seeking to enrich their zombie apocalypse campaigns with fresh and diverse character options and storytelling potential.

Reviews and Community Reception

All Flesh Must Be Eaten has garnered a dedicated fanbase and positive reviews for its unique blend of horror and role-playing elements. Players praise its flexibility, allowing for both survivalist and storytelling-focused campaigns. Reviewers highlight the game’s ability to immerse players in a terrifying zombie apocalypse, with customizable rules that cater to various playstyles. The community actively creates mods and custom content, further enhancing the game’s replayability. Its adaptability to other horror IPs, like Resident Evil, has also been lauded, making it a versatile choice for fans of the genre.

Player and Reviewer Feedback

Players and reviewers praise All Flesh Must Be Eaten for its immersive zombie apocalypse setting and flexible gameplay mechanics. Many highlight its ability to balance survival horror with storytelling, creating unforgettable experiences. Fans appreciate the customizable rules and the ease of adapting the system to various horror themes. Reviewers often commend the game’s versatility, noting its suitability for both novice and veteran players. The community actively supports the game, creating mods and custom content that expand its possibilities. This dedication has solidified its place as a beloved title in the tabletop RPG community.

Community Mods and Custom Content

The community surrounding All Flesh Must Be Eaten is vibrant and creative, producing a wealth of custom content. Fanbooks like The Wicked Dead and Unified Big Book of Aspects offer new mechanics and settings, expanding the game’s possibilities. Players have adapted the system for various IPs, including Resident Evil, showcasing its versatility. Homemade rules, scenarios, and character builds are widely shared, allowing GMs to craft unique experiences. This dedication highlights the game’s enduring appeal and the community’s passion for horror-themed storytelling.

Using the System for Other Games

All Flesh Must Be Eaten has inspired fans to adapt its mechanics for other IPs, such as Resident Evil, leveraging its flexible ruleset for custom horror settings and scenarios.

Adapting for Resident Evil and Other Horror IPs

Fans have successfully adapted All Flesh Must Be Eaten for popular horror IPs like Resident Evil, creating custom stats for iconic enemies such as Crimson Heads and Nemesis. The system’s flexibility allows GMs to craft immersive survival horror scenarios, aligning with the tone and mechanics of these franchises. Players can design characters tailored to their favorite IPs, ensuring a seamless transition. This adaptability highlights the game’s versatility, making it a go-to choice for horror enthusiasts seeking to bring their favorite worlds to life. Its modular design ensures a perfect fit for any horror setting.

Custom Settings and Homebrew Rules

All Flesh Must Be Eaten encourages creativity through custom settings and homebrew rules, allowing players to craft unique zombie apocalypse scenarios or entirely new worlds. Fans have created diverse settings, from historical eras to futuristic cities, leveraging the game’s flexible Unisystem mechanics. Players can design custom character aspects, enemies, and storylines, ensuring no two campaigns are alike. The community actively shares homebrew content, including new zombie types and alternate realities, making the game endlessly adaptable. This versatility has fostered a dedicated fanbase that continues to expand the game’s possibilities.